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๐Ÿ“ Jollycade Blog ยท 2026-11-09 ยท Game guides, tips & tricks

๐Ÿฏ Beast Style Masters Tips: Fight Like the Animal, Climb the 50-Level Tower

Most fighting games hand you a roster and hope you find a favourite. Beast Style Masters hands you eight masters whose bodies fight like their animals โ€” the crane stands on one leg with wing arms, the mantis hooks, the monkey bounces knuckle-down โ€” and then asks you to climb a 50-level tower with them, one floor harder than the last. It's a free fighting game online, built to a Tekken-style benchmark, and it's the kind of game where losing a fight teaches you more than winning three in a row. Here's what the tower taught me.

Fighting game online โ€” Beast Style Masters start screen, eight masters fight like their animals, 50-level tower

Fresh screenshot from our own game โ€” Beast Style Masters. Eight animal styles, one tower, fifty floors.

Pick your animal by how you actually fight

The roster is the game, so choose honestly. Aurex the Tiger is the straightforward brawler โ€” heavy hits, honest range, the master to pick if you like walking forward and trading. Odo the Bear is the wall: slow, huge, and very hard to move. Talona the Eagle fights from the air, all dives and long reach. Mok the Frog is the odd one, all hops and sudden angles that catch people off guard. Vesper the Serpent is the counter-fighter, coiling and striking when you overreach.

Then there are the three that reward patience most: the Crane, all balance and single-leg kicks that punish anyone who rushes in; the Mantis, whose hooked arms trap and punish at close range; and the Monkey, bouncing knuckle-down, unpredictable, and very hard to pin down. None of the eight is a gimmick โ€” each one is a complete fighting style, with its own specials and its own rhythm. My advice: try all eight for a floor or two, then commit to one for a real climb. The tower punishes dabblers. It rewards the player who knows exactly what their animal does at every range.

The tower is a teacher, not a wall

Fifty levels, strictly harder level by level โ€” that's the structure, and it sounds brutal until you understand what it actually does. Each floor is a lesson in disguise: the early floors teach you your buttons, the middle floors teach you spacing and blocking, and the later floors teach you the thing that separates decent players from good ones โ€” patience. Your opponent gets faster, hits harder, and blocks more as you climb, so the button-mashing that cleared floor 3 will get you flattened on floor 15. That's not the game being unfair. That's the game telling you to learn.

The single most important skill on the tower is the block. Blocking costs only a little chip health, and blocked hits can bite back โ€” so the player who blocks a flurry and answers with one clean combo does more damage than the player who threw six punches into a guard. Learn your character's combo specials too: they're entered with the on-screen arrows and strike buttons in sequence, and they're the difference between chipping away at an opponent and ending a round. Practice them on the early floors where mistakes are cheap.

Meter, specials, and the moment to spend them

Every fighter builds meter as the fight goes on, and the meter feeds your powers โ€” the flashy, fight-turning moves that each master carries. The beginner's mistake is spending meter the instant it's full, on the first opening, against a healthy opponent. The better play is to hold it until the moment it ends the round: when your opponent is low, when they're cornered, or when they've just whiffed a big attack and can't block.

Watch your opponent's meter the same way. When their bar is full, they are dangerous in a different way โ€” they stop playing safe, because they have a trump card. That's when you block more, dash back, and let them waste it on your guard. A spent special that hits a block is a gift; a spent special that hits you is a lesson. Either way, you learn.

What to do when you're stuck on a floor

Every climber hits a floor that stops them cold. Usually it's not a skill wall โ€” it's a habit wall. The floor you're stuck on is beating the way you play, so change the way you play for one fight. If you keep getting hit while attacking, try a whole round of blocking and countering. If you keep getting out-ranged, switch to a longer-reach master for that floor. If a specific opponent keeps landing the same move, watch what comes before it โ€” every big attack has a tell, a step or a wind-up, and once you see it you can't unsee it.

And use the rematch. The tower lets you retry a floor, and each retry is information: what did they open with, when did they block, what do they do when they're low on health? The players who clear floor 50 aren't the ones who never lost. They're the ones who lost floor 23 six times and came back knowing exactly what floor 23 does.

Beast Style Masters rewards the same things real martial arts reward: knowing your style, respecting your opponent, and staying calm when the fight gets fast. Pick an animal that fits you, learn its combos on the easy floors, block like you mean it, and climb one floor at a time. More guides like this live on the Jollycade blog, and the homepage has the rest of the arcade waiting. The tower is fifty floors tall. Start climbing.

Ready to play? Beast Style Masters is free on Jollycade โ€” no download, no sign-up, just click and play on phone or computer.

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