🎯 Goal
Win best-of-3 rounds: empty your foe's health bar before the 60-second bell, or have more health when it rings.
Tower: beat stage after stage of The Fifty Trials — each stage is harder than the one before, with Grandmaster bosses at 10 / 20 / 30 / 40 / 50.
Progress, unlocks and your tutorial record are saved on this device.
⌨️ Keyboard Controls
A/D move • W jump • S crouch
J Light strike • K Heavy strike • L Style strike
U Unique Power • I Super (needs full meter) • Space Guard (hold)
Launcher: S+K — pops the foe into the air; keep hitting them to juggle (max 4 juggle hits).
Guard blocks strikes for small chip damage. P/Esc pause.
📱 Mobile Controls
◀ ▶ move • ▲ jump • ▼ crouch • 🛡 guard (hold)
👊 Light • 🦶 Heavy • 🌀 Style • ⭐ Power • 🔥 Super
Combo specials use the on-screen arrows + strike buttons in sequence — exactly like the keyboard motions below.
🥋 Combos, Powers & Meter
Every master owns a button-sequence combo special (shown on their card and in Training's move list) and a unique power on its own button — Tiger pounces, Crane fires a wind fan, Bear bear-hugs, Frog spring-kicks, and more.
Landing and taking hits fills your meter; at 100% unleash your Super for a cinematic barrage.
Every tower foe has a named unique power (Thorn Guard, Second Wind, Phantom Step…) announced on the intro card — bosses carry signature powers. Watch for them!