The first Mars colony is YOURS to keep alive. Balance air, power, food & water β survive 30 sols!
π― GOAL: Keep your colonists alive until the end of Sol 30. π CONTROLS: Each sol, tap ONE project card (build, mine, restβ¦). The sol then plays out: your base makes air/food/water, your crew uses them. β οΈ WATCH OUT: If Oxygen, Food or Water hits zero, colony Health falls. Health at zero = evacuation! π SURPRISES: A supply ship lands every 5 sols with a mystery crate. Dust storms, meteors and discoveries keep every sol different. From Sol 12 you pick 2 projects per sol!
βΈ PAUSED
The colony is frozen in time. It will wait right here for you.