Goal: Win 2 rounds before the 60-second clock runs out. Climb all 8 rungs of the Arcade Ladder — every rung is a new stage, a new fighting style, and a rival with a unique power. Beat the Stormlord at the top to become champion.
A/D move · W jump · S crouch · Block by holding away from your rival or L. Blocked hits still cost a little chip damage — throws cannot be blocked. On touch screens use the on-screen buttons.
J Left Punch (fast) · K Right Punch (strong) · U Left Kick (low, long) · I Right Kick (slow, launches rivals into the air). Press J+K together up close to throw.
Every fighter has button-sequence combo specials — for example Down, Forward, Punch. When a rival is launched, keep hitting them in the air to juggle (damage shrinks each hit, max 4 juggle hits). Landing and taking hits fills your super meter; at full meter press Enter (or ★) for your cinematic super move. Your fighter's personal signature power is always on — read it on the select screen!
Landing hits fills your meter fast; taking hits fills it slowly. At 100, unleash your super. Your signature power (Volt Step, Petal Guard, Iron Core, Frost Mark, Mirage, Solar Rhythm, Magnet Fist, Storm Fan) is always active — and every rival has a unique power of their own, shown on the VS card before each fight. Watch for its name flashing in battle!
Ladder: 8 rivals on 8 different stages, each harder than the last, one free revive per run. Tower: 50 stages. The arena theme changes every 5 floors, a reward unlocks every 5 floors (titles, fighter trims, gallery cards), and bosses wait at floors 10, 20, 30, 40 and 50 with hand-forged signature powers. Tower progress is saved automatically. Difficulty — health, damage, speed of thought — rises on every single floor.
Your fight is frozen exactly here.